Stage
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Definition
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Dominant Attitude
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Coaching Should Address:
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Training Should Address:
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1. Resistance
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Teachers avoid using the new technology
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Antagonistic
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Reassuring teachers that things will be fine and asking for teachers to develop a framework for adoption -- great teachers need to be asked for input early on rather than being told what to do
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How the devices are used (with concrete examples to quality pedagogy). I found that asking a "low-tech" teacher with great pedagogy to help develop training was a way to get tech-resistant teachers on board because they felt validated.
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2. Awareness
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Teachers begin to be aware of how technology might work in a positive way
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Cautious but open-minded
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Helping teachers to see the value of using technology. As a coach, this is a chance to say, "I'd love to model a lesson in your class and you can let me know what you think of it."
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The potential uses of technology that can hook into the teacher’s current pedagogical expertise. Teachers need to be affirmed as much as challenged.
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3. Experimentation
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Teachers try it out. This is sort-of a “tech tourist” phase, where the tech is still an event.
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Curiosity
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Allowing teachers to be creative and giving them more playtime / sandbox experiences. As a coach, you get a chance to observe the teacher using the tech in a lesson and affirm how he or she is doing.
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Helping teachers make something tangible with technology -- the power of tech-integrated creative work
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4. Adoption
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Teachers finally decide to use the technology regularly as more than just an event.
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Excitement
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Setting up systems, expectations, self-directed learning while also addressing a few of the teacher paradigm shifts (such as student-directed learning)
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Designing systems for the integration of technology (with an emphasis on student learning) along with the integration of tech into lesson planning
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5. Substitution
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Teachers begin using the technology for everything
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Optimism
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Helping teachers see where the technology fits in with the pedagogy -- challenging them to see where failure might occur
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A blend of learning to use technology, planning curriculum with technology and pushing teachers to think about when “low-tech” works best
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6. Disillusionment
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Teachers realize that the technology isn’t perfect
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Frustration
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Giving them permission to be frustrated and scale back; helping to push a growth mindset that sees mistakes as a natural part of the process
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Guiding teachers to develop a plan for when tech works best and when it fails
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7. Integration
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Teachers start choosing the technology wisely
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A Sense of Normalcy
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Careful examination of the pedagogy and the technology with an emphasis on how they can try new things (such as PBL) -- pushing them so they don't get too comfortable
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Allowing teachers to work collaboratively on larger tech-integrated project-based units (i.e. a design thinking project) along with a vision of the connective and creative power of technology
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8. Transformation
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Teachers begin leveraging technology to its full potential -- students using it in a more creative, connective way
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A Mix of Critical and Optimistic About Technology
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Getting teachers to see how technology is shaping our world (in good and bad ways) and helping them develop a vision and framework for a better pedagogy
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Blending media criticism (studying the nature of technology) with projects that leverage the creative and connective power of technology; allowing these teachers to help lead and train other teachers
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NOTA O concepto de tecnoloxía ao que se refiren os artigos é o que coñecemos como tecnoloxía educativa, e decir, os medios que podemos empregar nas actividades educativas. Non debe entenderse como a tecnoloxía como obxecto de coñecemento ou contido educativo
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